Senior Python Developer · Tools & Pipelines

I tame creative chaos
for games, VFX & creators.

I’m Santiago, a Venezuelan dev based in Medellín. I build frameworks, DCC tools, and internal platforms that let artists focus on making cool things instead of fighting their software.

Most of my work lives in the glue layer: scene inspection, ingest/publish, environment management, logging & monitoring, ShotGrid / Perforce Python API integrations, and small game / capture tools that keep productions from catching fire.

Medellín · From Venezuela Python / DCC tooling Bridging into game dev

Right now

  • Senior Python Developer / DCC Team Lead @ ICVR

    Cross-DCC plugins, scene inspectors, ingest tools, and Rez-based pipelines for Houdini, Maya, Unreal, Blender, and DaVinci Resolve, wired into ShotGrid & Perforce.

  • Building Trivox – Content Pipeline Conductor

    Modular Python framework for gameplay capture, manifest-driven sessions, automated docs, and reusable CI/CD workflows for creators.

  • Pushing into game dev

    C++ + Unreal, mini game engine experiments, and Python-powered tools for devs & artists.


Last side quests

Mini Arcade engine Deja Bounce (Pong) Space Invaders WIP

What I actually do

In short: I build the boring (but critical) stuff so creative teams can be loud, messy, and brilliant without breaking production.

Tools & Pipelines

Python/C++ tools and plugins for Maya, Houdini, Unreal, Blender, and DaVinci.

  • Scene inspection & validation
  • Ingest / publish workflows
  • Logging & monitoring for artists

Internal Platforms & DevEx

CLIs, SDKs, and APIs that glue tools together across teams.

  • CI/CD and release workflows
  • Environment & dependency management
  • Observability around renders & assets

Content & Game Automation

Tools for people who ship content and games on the internet.

  • Gameplay capture orchestration (OBS + games)
  • Manifest-driven sessions & asset organization
  • Small game experiments & tooling

Selected work

A mix of production tools, experimental engines, and older projects that still pull their weight as portfolio pieces.

View more on GitHub

Trivox · Content Pipeline Conductor

In progress

Modular Python framework for orchestrating gameplay capture, manifest-driven sessions, and asset organization. Automated docs and reusable CI/CD workflows baked in.

Goal: give solo creators & small teams “big studio” pipelines without big studio pain.

Python CLI & desktop OBS / capture Docs & CI/CD

Mini Arcade + Deja Bounce

Python-first mini game engine & PS1-style Pong.

mini-arcade-core and a native SDL2 backend powering small 2D games, starting with Deja Bounce (a stylized Pong) and a Space Invaders variant.

Focus on clean APIs, reusable physics, and tools that feel more like a framework than a throwaway game jam project.

Python C++ / SDL2 Game engine R&D

Penrose Paradox

GitHub

JavaScript library to build reactive components without JSX – just JavaScript objects. Built to experiment with UI reactivity from first principles.

JavaScript Reactive UI Frontend R&D

Masamo Text Editor

GitHub

JavaScript WYSIWYG editor for rich-text content. A playground for editor UX, extensibility, and “feel” rather than just another toolbar.

JavaScript Editor UX

Evolving Ideas

Python assistant for turning messy thoughts into structured output.

Personal R&D tool to help creatives iterate on concepts, prompts, and storylines using automation instead of just a blank page.

Python Content tooling

LBTC API (2018)

GitHub

Node.js API wrapper for LocalBitcoins. Outdated now, but a solid example of early backend work and how I’ve been thinking about APIs for a while.

Node.js REST APIs

Stack & toys

The stuff I reach for a lot, plus a few things I’m leveling up next.

Languages

Python JavaScript TypeScript Node.js C++ (learning)

DCCs & Engines

Maya Houdini Blender Unreal Engine DaVinci Resolve

Backend & Infra

Django FastAPI Docker GitHub Actions MySQL / PostgreSQL MongoDB

Tools & UX

Qt / PySide React Bootstrap WebSockets ShotGrid Python API Perforce Python API Deadline

Building next

Software architecture Data & ML basics Unreal gameplay systems Better dev tools

Let’s build something useful

If you’re working on tools & pipelines for games / VFX, internal platforms for creative teams, or a small studio that wants “big studio” workflows without the drama, we’ll get along.

I’m happy to chat about roles, collaborations, or weird game-adjacent experiments where Python is allowed to do dangerous amounts of work.

TL;DR, who am I?

  • Senior Python dev in the content creation world.
  • Tooling & pipeline brain with a goth / game kid soul.
  • Big fan of clean APIs, good logs, and fewer 3am pages.